04.08.2019

Fallout Nv Brotherhood Of Steel

72
Fallout Nv Brotherhood Of Steel 4,6/5 9623 reviews

Fallout brotherhood of steel is a great dungeon crawler while people compare this game to fallout 3 which is insanely awesome fallout brotherhood of steel is a dungeon crawler not a open world rpg sandbox third or first person shooter Bethesda didn't invent the fallout series it was interplay and ea about 30 years ago fallout brotherhood of steel is a interplay classic that being said this was. Brotherhood Of Steel Reforged By Dragbody - Fallout New Vegas - posted in Nexus video-share: Brotherhood Of Steel Reforged By Dragbody - Fallout New Vegas Brotherhood Of Steel Reforged By Dragbody - Fallout New Vegas. Brotherhood of Steel character. Finally, actually obtaining Energy Weapons: Unlike Fallout 3 and other Fallout games, New Vegas doesn't make you wait to obtain EWs. First, you can get one right where you start the game. From there, go to the Coyote Cave just east of Goodsprings, search every house and building in Nipton.

Steps..
[edit]

(1) Speak to Elder McNamara. (2) Deal with an NCR Ranger who is camping in one of the bunkers of Hidden Valley. (3) Return to Elder McNamara with news that the ranger has been dealt with. (4) Speak to Elder McNamara in the command room. (5) Find the missing Brotherhood patrol at REPCONN HQ and retrieve their mission holotape. (6) Find the missing Brotherhood patrol at Nellis AFB and retrieve their mission holotape. (7) Find the missing Brotherhood patrol at Black Mountain and retrieve their mission holotape. (8) (Optional) Help Head Paladin Hardin find a way to oust Elder McNamara from his position. (9) (Optional) Talk to Senior Paladin Ramos on Hardin's behalf. (10) (Optional) Look at the Brotherhood's history files relating to Elders being dismissed from their positions. (11) (Optional) Ask Paladin Ramos about the Chain That Binds. (12) (Optional) Check the datastore for more information on the Chain That Binds. (13) (Optional) Return to Hardin with your findings about the Chain That Binds. (14) Return to Elder McNamara with the three patrol mission holotapes. (15) Meet with a Brotherhood scout near the NCR Correctional Facility and collect his report. (16) Meet with a Brotherhood scout near the town of Nipton and collect his report. (17) Meet with a Brotherhood scour near Camp Forlorn Hope and collect his report. (18) Return to Elder McNamara with the three scouts' reports. (19) Speak to Senior Knight Lorenzo regarding the failing air filtration system. (20) Search the vaults in the region for a differential pressure controller. (21) Search the vaults in the region for a reverse pulse cleaner. (22) Search the vaults in the region for several HEPA cartridge filters. (23) Return to Senior Knight Lorenzo with the components. (24) Return to Elder McNamara with the news that the air filtration system should be fine.

Important Items..[edit]

Brotherhood of Steel Mission Holotape (x3), Brotherhood Scout Report (x3), Reverse Pulse Cleaner, Differential Pressure Controller, HEPA 20 Cartridge Filter (x6).

If you're a veteran of Fallout 3, you'll be plenty familiar with a Wasteland order known as the Brotherhood of Steel. The Brotherhood were all over the Capital Wasteland on the east coast, looking all sorts of threatening in their metallic Power Armor. There's a severe lack of Brotherhood of Steel in New Vegas, however. They're found virtually nowhere in the wild. But if you visit a specific location, known as the Hidden Valley, you'll find the Brotherhood of Steel, resting incognito underground. The Hidden Valley is a vast location near the western edge of the map. The closest and most obvious location near it is the REPCONN Test Site to the southeast. When you arrive, you'll find multiple bunker entrances that lead to underground areas. The one you're looking for in particular should be marked up with graffiti such as 'BILLY RULES' to the left of the entrance, and 'PEACE!' to the right of the entrance. Once inside, however, you'll quickly be intercepted by the Brotherhood of Steel. They'll strip you of all of your gear and escort you further into the compound. Comply with their wishes.

Bluestacks eski surum indir. After being disarmed (and embarrassed), you'll meet with one of the Brotherhood's lieutenants, Paladin Ramos. Paladin Ramos himself will be short with you, however, instead opting to let you meet the Brotherhood's leader in this area, a man named Elder McNamara. Elder McNamara is a cold and curt man who intends on using you to help his group in return for your eventual freedom. Concerned that you found his well-concealed group in the first place, McNamara has decided to equip you with a collar that will ensure you don't stray too far from the Hidden Valley while you do some random jobs for them. Agree to help McNamara out, and you'll get all of your stolen gear and weapons back from a bin when you're let loose. Be certain you reequip your standard gear before moving on, since you're technically still naked when you regain your equipment.

Your first task is a simple one, but then again, that's the idea. Heed McNamara's warning, however, and don't stray too far from the compound, or your explosive collar will detonate. The best way to avoid any unpleasant injuries is to mark this quest as active on your Pip-Boy, and then follow the on-screen compass directions. This will lead you outside of the rusting fence surrounding this area, but you're still safe. You'll soon thereafter run into the NCR officer McNamara wants you to get rid of, a man by the name of Dobson. Dobson is in the area trying to set-up shop so that he can go after Powder Gangers. The best way to take care of him is to simply convince him that you mean him no harm, and that you aren't a Powder Ganger, which will require a pretty basic Speech skill. Keep using that Speech skill to convince him to scurry off unharmed, which takes care of that issue all at once.

Upon returning to the Brotherhood, you'll have to speak into an intercom to be let through the door. Thereafter, McNamara will intercept you and congratulate you on a job well done. He'll then scurry back off to his office, and you should follow right behind him, since there's more to this story than meets the eye. McNamara has more tasks for you to complete. Speak to him and listen to what he has to say. Now that you've proven your worth to the Brotherhood, he'll gladly remove your collar, and you can now come and go as you please. He'll also tell you of three missing Brotherhood convoys at three different locations. He wants you to check up on their statuses, and either bring them back alive, or bring the holotape that they were carrying with them so that the Brotherhood can determine what happened to them. Agree to help McNamara, and you'll be cut loose once more.

As you leave McNamara's office, a man you've yet to speak to will intercept you. His name is Head Paladin Hardin, and as you'll soon find out, he looks at things in a far different light than the Elder does. Hardin isn't pleased that most of the Brotherhood have been underground, permanently, for several years. Only select people are able to leave the confines of the bunker at night to explore and scavenge. He reflects to you the belief that his men are undertrained, having no real-life experience, and wants the Elder to step down or be removed, so that he can take over, free the Brotherhood from the bunker, and become a force throughout the Mojave Wasteland, which he promises will end up helping you. Even if you don't intend on helping him, hear him out. Thereafter, you'll realize that there are some important choices to be made moving forward, since you can really only realistically help Hardin or McNamara, and not both. What will you do?

Now, you can make whatever choice you want, either choosing to side with McNamara or Hardin. Not surprisingly, siding with Hardin is going to bring the Brotherhood of Steel into your fold for the endgame as associated with the main quest known as Wild Card: Side Bets . That's the direction we went into in our walkthrough, so that's the path we'll take here. Should you want to help McNamara, a lot of this walkthrough will still be helpful to you until the very end, but either way, know that that particular path isn't covered here. So the general idea is to follow up on Hardin's 'optional' tasks before heading out into the wilderness to find the three missing convoys. You can begin doing that by speaking with Paladin Ramos back up in his office by the entrance to the bunker. Speak with him about the rumors of deposing McNamara, and he'll immediately suspect you've been speaking to Hardin. He'll tell you that he'll unlock some interesting information for you to read on the bunker's computer system, though you'll need to delve back into the depths of the bunker to read the text.

The given text is on the computer system kept by Scribe Ibsen, who is back down in the depths of the bunker near McNamara's location. You'll find him in the data hive surrounded by plenty of computers and subordinates alike. Speak with him, and you'll learn that the computer system is currently down. While you can use a considerable Science skill check to convince him of the solution, that won't stop you from still having to go through the motions of helping him fix the computer virus that's afflicted the system manually. Doing so is easy; all you have to do is jump around from the terminals to find the three with the virus actively on it. Quarantining the virus to those three terminals will result in an unlocking of all of the terminals for you to use. You can now read the information unlocked for you by Paladin Ramos earlier.

Reading the initial reports on the computer will reveal that there have been a few examples of elders being removed from their posts, but when you report back to Paladin Ramos with this information, you'll realize that it's exceedingly rare, and that to some people, McNamara is still looked at as a bona fide hero because of events that took place at the NCR-controlled HELIOS One before everyone was locked in this bunker. Further investigation will net you little new information, though you'll quickly realize that you have to choose one path or the other to finish your tasks with the Brotherhood of Steel, including this side quest. While you can make either decision you'd like, we've opted in our particular walkthrough to help depose McNamara, which will allow the Brotherhood of Steel to help us during the endgame.

Now, it's time to chase after the three missing patrols McNamara told you about earlier. Let's go in the order the game gives you these tasks, starting with the lost patrol that went to REPCONN HQ. Depending on how thoroughly you've explored the Mojave Wasteland thusfar, you may or may not have already added REPCONN HQ to your map. Therefore, you can just quick-travel there if that's the case. If not, REPCONN HQ, which is a three-story-high office building in fair shape (considering everything else around it), can be found near the center of the Mojave Wasteland, south and slightly east of the New Vegas metropolitan area. The Grub N' Gulp Rest Stop is situated to the north, Follower's Outpost to the east, Hunter's Farm to the west, and the NCR Ranger Safehouse to the south.

Once inside REPCONN HQ, your ultimate goal is going to be to work your way to the third floor of the building. It's there that you'll find precisely what you're looking for. In the meantime, though, you'll need to move around the building's first two floors, which will be as simple or difficult as you make it. There are Mr. Gutsy-like robots roaming the halls of REPCONN HQ, but as long as you successfully hack certain computers, one on each floor, you'll be able to enter your face into facial recognition software that will call of the robots from attacking you. If you're unable to do this, then the robots will turn hostile. Other than that, this location will prove to be a rich source of curative items and ammunition, should you be thorough enough in exploring the ruins in its entirety. Once on the third floor, you'll find two corpses of members of the Brotherhood of Steel. Scour their bodies for whatever you may want off of them, being sure to grab the key item, the Brotherhood of Steel Mission Holotape, before moving on.

The second location of interest is Nellis Air Force Base. That is where the second crew of Brotherhood of Steel soldiers were sent. Nellis Air Force Base is the home of the Boomers, the overly-aggressive Wastelanders who regularly lob heavy ordnance into the desert to convince would-be travelers to stay far away from their territory. If you haven't opened up these guys as part of [page4.html the Side Quest known as Volare!] , then you'll need to do that first. Otherwise, you'll never successfully gain entry to Nellis Air Force Base, which will forever seal-off the fate, one way or another, of the Brotherhood of Steel contingent you're after in the area.

Once you do have access to Nellis Air Force Base, however, finding the Brotherhood of Steel soldiers in question is easy. Your best bet is to teleport to Nellis Air Force Base (which is at the far northeastern end of the Mojave Wasteland), and then simply work your way out of the settlement and back out towards the destroyed town that rests outside of the base. The Brotherhood of Steel Paladins in question didn't survive their quest towards Nellis (for obvious reasons), so follow the marker on your map/compass (by making this quest your active quest on your Pip-Boy), and you'll find the dead soldier you seek before long, amongst some rubble. As was the case back at REPCONN HQ, search his body, and you'll find another Brotherhood of Steel Mission Holotape.

We've left the third and final location of the last missing contingent of Brotherhood of Steel Paladins as the last we'll pursue, because it's actually closest to the Brotherhood's secret hideout. So it's all about timing, you see. The third contingent (that, not surprisingly, perished) can be found near Black Mountain, which is a treacherous and dangerous location near the center of the map, but more closely aligned with the eastern edge of the Mojave Wasteland. This area is overrun by pesky Super Mutants and their Centaur friends, so be ready for a battle when you arrive. Your best bet is to simply quick-travel to Black Mountain or nearby Black Rock Cave, and then work your way towards the location marked on the map from there. If neither of these closely-related locations have been added to your map yet, you can find them in between the El Dorado Substation to the east, the NCR Ranger Safehouse to the northwest, and HELIOS One to the southeast.

The body you seek of the Paladin containing the final holotape is in a heavily-irradiated crater in the ground. At you work your way there through winding pathways and canyons, expect to be attacked by Radscorpions and Bark Scorpions. As you get closer to the crater in question, you'll be assaulted by droves of Centaurs instead, and perhaps even some Super Mutants (if you're lucky). If you have some Rad-X, a Radiation Suit, or anything else, use them as you go into the crater, since, as we already mentioned, it's heavily irradiated. At the bottom of the crater, you should find another Paladin corpse, holding yet another Brotherhood of Steel Mission Holotape. If you've been following our directions, that should be the third and final one. Now that you have all three, it's time to quick-travel back to Hidden Valley, where you can reconnect with the Brotherhood of Steel once more.

Brotherhood
Comments
A few things have always bothered me with the Brotherhood of Steel in the Mohave wasteland
-They always stay in their Bunker and even when the lockdown is released, only a lone patrol is seen walking away from the entrance, depressing
-They don't make any moves to ally with the NCR, or the Lone Courier if he decides to become Independant
-They don't use the other Bunkers in Hidden Valley
basically my gripe with them is they don't have enough choice or consequence with them, apart from the ending slide or if you blow them up.
So I suggest a mod that expands the Brotherhood Of Steel Mohave Chapter it would do this by
-Expanding the Other Bunkers in Hidden Valley and possibly adding more bunkers around the wasteland
-enabling the Courier to Broker a agreement with NCR to let the Brotherhood walk into their towns and patrol the I-95 Highway
*Update*
-After becoming a Paladin in the BOS, You can help Hardin takeover the BOS or help Mcnamara change it
- Hardin's Questline will have 4 quests in it, they are:
- Beginnings (Locate the superweapon for Hardin, hidden in the mysterious 'Installation 7'
- use the Enclave Mind Control devices to enslave a few Deathclaws

Fallout Nv Brotherhood Of Steel Hideout


- Lies, Lies, All Lies! (Spread Lies and Rumours about Elder Mcnamara to the factions around the wasteland)*, using the superweapon
- Viva La Revolucion (Begin the Coup'de tat)

Fallout Nv Brotherhood Of Steel Mod

------------------------------------------------------------------
- Mcnamara's questlines
- Detective Courier (Find evidence that Hardin is planning something big)
- Mayor of Crazy Town (Discredit Hardin and find a way to make him leave, without killing him.)
-
-
-Lets player turn the tables on Head Paladin Hardin by finding evidence to dismiss him from the Brotherhood, opening the option to become head paladin

Fallout Nv Brotherhood Of Steel Virus


-as Head Paladin, will be able to send patrols to various areas of the wasteland, eventually going as far as nellis air force base.
please post your suggestions, criticism is very welcome!
please give me suggestions for quest names!

Edited by huntsman2310a, 31 December 2010 - 05:50 AM.