Launch Skyrim: Special Edition on your Xbox One, PlayStation 4, or Steam. Enter the email address you used when you created your Bethesda.net account, and select Create Account or press Enter. Note: You need to select Create Account even though you already have an account. When you're done fiddling with your mods, simply keep pressing circle until you quit out of the mod menu and return to Skyrim's main menu. If you've followed the above steps, you should be greeted with a text box that reads 'The mod selection / load order has changed. The game will now reload your data files.'
Welcome to my latest hub on Skyrim, the fifth game in my favourite series the Elder Scrolls. Today, I am going to look at how to best install mods manually. Mods allow you to enhance the original game, fixing bugs, add new content and upgrade the graphics. You can add new land masses, quests, in fact pretty much anything you could possibly think of can be added, changed or tweaked using mods. You can see an example of how mods can improve the look of Skyrim in the picture below.
Manually installing mods gives you a number of advantages over using Mod Management tools:
The best place to find mods is the Skyrim Nexus website which can be found here: http://www.nexusmods.com/skyrim. A good place to start is the Top Files section which can be found by clicking on the Files button and select Top Files. It will give you an idea of what is popular and also show you some of the best mods made.
Before you install mods, it is a good idea to organise the mods that you have and any that you download. This is true whether you use Mod Management tools or choose to install your mods manually.
Now that we have all our mods appropriately named and tidied into one folder, we need to check for any conflicts, dependencies or patches for our mods. Again, this is a step that you should perform for all mods regardless of the installation method. First:
It is important to always read the instructions closely. Even mods that you wouldn't expect to cause issues can and will cause problems, including the dreaded Crash to Desktop (CTD).
An example is ApachiiSkyHair by the talented modder Apachii. This mod can cause CTDs when you change hair, sex or race when selecting your character at the beginning of the game. The modder on the Description tab in Skyrim Nexus tells you exactly how to fix this problem (install Show Race Menu Options by MojoDaJojo and voila, no more issues with this mod).
Installing mods manually once you have checked the installation instructions and downloaded any patches is fairly straightforward. Even if you use a Mod Manager, installing mods manually gives you a greater understanding of how the files fit together and what they do.
Typically, you will copy one or all of three folders:
There may also be other files .bsa, .esp in the Data folder. Copy all of these to your Data folder. Windows may ask you to overwrite files in the game directory, typically you would say yes, unless there is a reason that you don’t want a specific file overwritten (for example, overwrite a larger (and more detailed) texture file with a smaller one).
Once you have installed the mod, continue to install mods until you have installed five to ten mods (depending on the type of mod). If you are installing texture replacers or mods that add small amounts of new content such as new weapons or armour, you can install more mods at once. If the change game play or make more significant changes to balance or objects in the game then install fewer.
The next and most important phase is testing. You need to make sure that the mods you have just added have not introduced bugs, crashes or other problems. The reason that you install them in small batches is that this way it is easier to determine which mod is causing the problem. If you look at my load order below, imagine if I had installed them all at once and then I found there was a problem! I would never be able to figure out which mod was causing it.
If I only installed five to ten mods, it is much simpler to find that out. If you do introduce a bug to your game, deselect all the mods you just added and add them back one at a time (testing the game before adding another mod) until you come to the one that causes the issue.
Important:If you find a mod that causes issues, immediately install it and move the mod to another folder so you don’t accidentally install it again later on.
Testing itself is simple enough.
First, load up BOSS. If you don’t have this tool installed or are unsure how to use it, check out my hub that introduces this excellent tool:
BOSS does a number of things that are crucial to keeping your game stable
Most importantly, it fixes your load order to ensure that the mods are loaded in the optimal order
Most game crashes occur on loading new areas into the game (or when the game starts). So to test this, start a new game in a city and go to some shops and fast travel a few times. Also check out how the mods you just installed look in game. If you just replaced all the armour sets in Skyrim, go to a place with lots of soldiers and check out how the armour looks. If you are happy and the game is stable it is time to install some more mods!
Before you do; some final steps.
Suppose you are surfing a website looking at mods and you see a screen shot of a particularly cool object that you really want see in your game. The trouble is, the rest of the objects included in the mod you really don’t like. If you are using a Mod Manager, this is a problem as you can only install the whole mod. You could try to removing the parts that you don’t like, but this could cause instability or game crashes.
To manually install specific parts of a mod, you need to identify where they are in the mod itself. To do this:
The main application window looks quite complicated, but never fear, we are not going to use any of the buttons or options
Before beginning, a couple of limitations with XnView
Click File and then Open and browse to the location of the mod. Choose the Textures folder you are interested in, select all the textures and click OK
XnView will load each texture and display it on screen
To view them, you can either click through them, or click on the Browser button on the left hand end of the tool bar to see them all in tiles
When you click the Browser button, you see all the files in the directory as small tiled icons (below). You can see a small preview in the bottom grey pane. To see this full size, double click on the icon.
Now I know the name of the texture file that corresponds to the plant I like (load_49), I can copy this from the mod into my Skyrim textures folder enabling this beautiful loading screen to be seen in game.
Note:Pay particular attention to the folder structure of the mod. You can see from the screenshot below that the Load Screen textures from the VictoriaG Load Screens Skyrim mod go into the folder:
/Textures/interfaceLoadScreen_Textures
So ensure that you mirror the folder structure in your Skyrim game folder to ensure that they install correctly. If you are installing new content such as this mod, install any .esp files contained in the mod folder.
Mods are synonymous with the Elder Scrolls series. The best decision that Bethesda made when making the Elder Scrolls III Morrowind, was including the Construction Set which was used to create the game itself. This gave modders unparalleled access to the game and allowed them to make mods to change literally anything in game as well as adding tonnes and tonnes of new content.
In my hub today, I looked at installing mods manually. We covered:
Preparing mods for installation
Checking the readme documents and the Skyrim Nexus site for information on load order advice, installation instructions, dependencies and also mod conflicts
We then looked at how best to manually install mods
Then we examined mod testing
Finally, we looked at partially installing mods using XnView to identify individual textures
Following through my system, you will be able to install all the mods you like (I currently run 250+) and the game should be stable and perform well. Of course, manually installing mods is not for everyone. I review two excellent Mod Organiser tools, Nexus Mod Manager (designed for beginners to modding with a simple to use interface and one click mod installation) and Mod Organiser (a more advanced tool with features such as profiles and a more granular installation process).
My hub on Nexus Mod Manager can be found here: http://hubpages.com/hub/How-to-use-Nexus-Mod-Manager-to-download-install-uninstall-and-manage-Skyrim-Oblivion-Morrowind-and-Witcher-2-mods
My hub on Mod Organiser can be found here: http://robbiecwilson.hubpages.com/hub/Mod-Organizer-an-advanced-Skyrim-utility-to-manage-install-detect-and-fix-mod-conflicts-and-update-all-your-mods
Many thanks for reading, I do hope that you have found this hub useful and informative and you are enjoying your heavily modded but stable Skyrim game!
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So I’ve seen this topic come up a few times here, with never any really definitive answers on it. So I figured I would share my methods(no longer simply my methods) for modding this great game. This is a LONG read, so I apologize in advance, I just wanted to attempt to be as thorough as possible.
(There is a list of mods that I have verified working on ps3, as well as a list of some that do not work, at the end of this tutorial. In addition, there are important notes regarding mods. And finally, if requested, I can upload my mod collection to a file sharing service for everyone. Will take time, and depends on the interest, I guess.)
I currently have about 30+ mods running on my game, (don't do this) (and a whole ton more that I’m not using but do work) and am currently level 41 with little to no issues other than increased load times and the usual lag that comes with vanilla Skyrim.
We’ll go ahead and discuss load times now, I feel this is the most important. I can give you my experience but keep this in mind:
I’m running my entire game off of a USB stick. That means the disk(game folders), internal game data, well as installed DLC. So the whole enchilada. ( I have 3 data folders for swapping and testing, 2 on usb, 1 on HD)
My load time ( with 30 mods) is as follows:
From the xmb to the press start screen: 3 minutes
From pressing continue to the initial game load : 1 minute 40 seconds.
Fast traveling or other normal in-game loading(doors) : Near normal load times in most cases (an occasional long load here and there, never more than 35-40 seconds)
You will see my own mod setup below, but I’ll tell you now I’m running a few big ones in there, Climates of Tamriel, The Hairstyler, Ordinator Perk Overhaul (which is fucking awesome). So I don’t feel this is too bad.
But I’m also not an impatient man, so I’ll tell you this: More mods = longer load.
Example: With simply Climates of Tamriel, Breezehome, UFO, Cinematic FireFX, More money mod = no noticeable load time change. The complexity and size of mod increases this. Much faster running off the HD.
This game suffers from what I like to call Bethesda syndrome. Like Fallout 3 and NV, after a while your save file will get bigger and bigger. At some point, so big that the game starts to get laggy. To the point of unplayability. Keep this in mind. Upon hitting the 10mb save file mark, you may experience issues such as long loads, stuttering, and extremely low frame rates. This happens REGARDLESS OF WHETHER YOU HAVE MODS OR NOT Please keep this in mind. I believe This Link (link also at bottom) has a method to reduce your save file size, but you must have a copy of skyrim for the pc. Also, if you are using the Breezehome mod, you must un-install it (using the instructions in the mod, which is the book on the pedestal near the front door) before attempting the method to reduce your save file size. If you do not un-install the house mod properly, it will break breezehome. Do not attempt this if using Ordinator or the Breezehome mod, it'll break your game. Do not attempt this with any mod that makes big or permanent changes (perk tree, heavily modded vanilla homes, or permanent stat changers) you have been warned.
Also, keep a clean save nearby at all times. When you load mods and then save your game, some of that data regarding the mods is also saved in your game. When you remove the mods later for whatever reason, the remnants in your save can cause issues in your game. Always test your mods from a fresh save, and keep a backup, CLEAN save with no mods loaded to fall back on or at least a save with the mods you know for sure you are keeping. It will save you headaches later.
First things first. I will freely admit I do not know the first thing about properly modding these games for the console. I’m fairly certain to do it properly would involve the creation of new EDAT files, which I don’t know how to do. But thanks to an awesome user here, we now have an edat and method to implement these mods properly!!
Disclaimer: All mods have been created by their respective owners. I DO NOT take credit for any of this, as I simply found how to pack loose mods for ps3 use. I am not responsible for damage to your console in any way, shape or form. Use this knowledge at your own risk. I have had no issues with mine, playing this way for months. But if your console happens to open a portal to hell, explodes, or tries to steal your girlfriend, I AM NOT RESPONSIBLE.
This information has been compiled from a combination of various forum sources I found online, and my own experimentation. In addition, some mods in my collection were obtained from forum posts of others regarding ps3 skyrim mods and some youtube links. I will give credit where I can.
CREDIT: I would like to thank /u/MikoGames08, who was generous enough to share this information (and file) with me, and also allow me to share it with you.
So now that is out of the way, here we go. You will need the following:
PS3 with CFW (obviously)
Multiman or homebrew with file manager of some type
NEW!! REQUIREDTHIS FILE RIGHT HERE MODS.EDAT (This is the edat that we are going to use to load the mods. Credit to /u/MikoGames08 for sharing the file and knowledge needed on this.)
Skyrim Legendary Edition (I am using US version), with all 3 DLC’s installed (You must have at least Dawnguard installed for this method to work. Some mods may require resources from Dragonborn and Hearthfire, so I suggest installing all 3)
A PC ( I think any pc will do, this isn’t super intensive work)
WinRAR or 7zip (I’m giving more than one choice here, don’t hate!)
BSAopt ver. 1.63 (to pack loose files into BSA for PS3 use. This specific version is the only one I found to work properly) (OPTIONAL but RECOMMENDED)
Creation Kit (To create dummy .esp files to use with Texture packs) (OPTIONAL)
A nexus account, or similar place to acquire PC Skyrim mods
A lot of patience.
Mods that are older work the best, but some of the newer ones will work as well. Mods must be in the format of an .esp or .esm file with an accompanying BSA file (if it needs one, some don’t). LOOSE FOLDER MODS WILL WORK (I've been told), but I like to pack them. That is what BSAopt is for, and we will get to that shortly.
To install:
Copy the MODS.EDAT to a safe place on a USB stick, and insert into the slot closest to the drive (right slot), (or FTP if you have the knowledge), and using MMCM (Multiman) File Manager, navigate to the directory where your Skyrim Legendary DLC is located.
Navigate to dev_hdd0/game/ The game has 2 ID’s in this folder. The first, BLUS30778CACHE, is for the main game data files (This is the games install data, not the dlc) The second folder, BLUS31202, is where the DLC for the game is located, and this is where the mods are going to go. Tower defence 5 hacked unblocked. Navigate to USRDIR/NPDRM/. WE ARE GOING TO COPY THE MODS.EDAT HERE AND CREATE A NEW FOLDER CALLED MODS LIKE THIS:
And there you have it! :)
This section is split into examples: Simple, and Complex. Tutorial links consist of the mod link, and screenshots for visual aid.
SIMPLE: esp and bsa ready to go
We are using Automatic Item Storage for this example.
Extract the zip or rar file of this mod somewhere you will be able to find it (folder on the desktop maybe?) or you can go ahead and extract to a USB for transfer to the PS3. This mod is a simple example because it already comes as an .esp and .bsa file.
The mods will go into the MODS/DATA/ folder, as indicated above.
Simply copy the 2 mod files (.esp and .bsa) from your USB into this directory. That’s it. Start your game. Upon loading your game you should be greeted by a message regarding the magical auto storage fish. If so, SUCCESS.
COMPLEX (2 Examples):
Example 1: Mod with an .esp and LOOSE Files
A note on this: folders like fomod and screenshots can be ignored as they are for mod managers and irrelevant. Folders to pack are going to be:
Textures
Meshes
Sounds
Voices
Scripts
Seq
I'm sure I'm probably missing something, but that's the gist of it. And if the mod doesn't have any of the above, then don't worry, it doesn't need it.
We are using Dovahbit of Caerbannog for our example.
WARNING: Dovahbit is not compatible with follower mods such as UFO or AFT. You must use DovaHare, found on the same page.
Method: Download and extract BSAopt to a folder you will find easy to work with. Do not touch any of the settings, it should work as-is. The only setting you may want to play with is the compression level. For larger mods, (over 100 mb) I have set the level to 5 with no issues. This is a setting you can experiment with.
Now extract the mod files. In the extraction window, navigate to the BSAopt folder you installed BSAopt to.
Here you will see 2 folders, one titled “in”, and the other “out”. Extract the loose folders to the “in” folder in BSAopt. Extract the .esp file to an easy location to access later.
Start the BSAopt program. Choose the executable for your system, 32bit or 64 and run it. You will be greeted by this:
If you did this correctly, you should already see folder structures in the BSAopt window:
If not, then click the Browse button near the top, navigate to the “in” folder, and click use folder at the bottom:
Next, click the browse button at the bottom of the app window, and type in a name for the BSA file. THE BSA FILE NAME MUST EXACTLY MATCH THE NAME OF THE .ESP FILE. So Dovahbit.bsa, to match the Dovahbit.esp file you already have.
After doing this, click Pack. Wait for it to finish, and once done, the BSA file you created will be in the “out” folder.
Next, simply follow the same installation method from the simple example above. Place the 2 files for Dovahbit (bsa and esp) in the MODS/DATA folder with your other mods. Fire up your game. Done.
Tip: Dovahbit can be found in Farengar’s section of Dragons Reach.
Tip: Don't forget to clean out the 'in' folder before extracting and preparing your next mod. Things get screwy when you accidentally combine folders from different mods.
Example 2:
Loose files with NO ESP (these are mostly texture replacers.) This requires Creation Kit or a way to make esp files.
Simply take the loose files, extract them into BSAopt “in” folder, same as above. Click browse below, and give it a filename that is simple but easy to identify.
We will use CBBE for this example (This is not recommended, as this pack puts excessive strain on the system, causing freeze ups and crashes. It is possible to use with the low textures, but there are less resource intensive mods to achieve the same effect. This is simply to prove it works. For custom bodies and armor, see the section of working mods at the end of this tutorial)
Extract the CBBE files to a folder of your choice to work from. The next steps will apply to any mod similar to this, as this mod comes with multiple install options and you will have to choose how you want to build it. (Always read the mod’s nexus page for important information regarding use, requirements, and conflicts. It will save you headaches later if you REALLY get into doing this)
This is what you should see where you extracted the folders:
This mod requires the slim section to work, so open that folder. Inside should be 2 folders: textures, and meshes. These are the ones you want. Copy these 2 folders to the “in” folder of BSAopt.
Next, choose whether you want the curvy textures as well. If so, then open the curvy folder, and copy the 2 folders inside (yep, textures and meshes) to the BSAopt “in” folder, and YES, OVERWRITE THE PREVIOUS FILES WHEN ASKED.
Finally, pick any other of the features you want, and repeat the process, overwriting when necessary. The Texture Quality folder has 3 subfolders, low, med, and high. If you so choose, copy the corresponding slim or curvy folder within your desired quality folder to the “in” folder, but only choose 1! This is why it is important to read the mod instructions, because you can’t just pack this whole mod up and expect it to work, there is a method.
Set your preferred compression level and pack your files. I packed these at 5, because I assumed that extreme compression would cause texture issues. This is only my personal speculation, your mileage may vary.
Now we move to Creation Kit: (This is SUPER SIMPLE): Open Creation Kit. If it throws an error (Mine does) Just click yes to all and it will go away. Click on File, then Data:
Click Ok, then click File, Save. Name your save file EXACTLY THE SAME AS THE FILE YOU PACKED EARLIER (so for CBBEPS3.BSA, you would save in creation kit as CBBEPS3) Save it. That’s it. Find the .esp file you just saved, pair it with the BSA you packed, and install it via the same method as before. BOOM, textures replaced.
Some mods for Skyrim require a certain load order to prevent conflicts. While there is no “Loot” or mod manager for the PS3, we have limited control over the load order. But the general consensus online that I found regarding this is that the load order is determined on the console by the order in which you copy your mods into the folder. It has to do with file write dates I suppose. To my knowledge this hasn’t been verified, but it is the current theory (Don’t quote me I could be totally wrong about this)
A quick note before the list:
Mods that require SKSE,SKYUI, or any external program that requires an .exe or .dll file currently do not work. This is not extremely limiting, as there are over 50,000 mods on Nexus, but it is good to keep in mind. ( I believe the Elite Electronics guys figured out how to implement parts of SKSE, but it’s beyond my current experience)
Mods that have their own custom voices are a mixed bag. Most of the time the mod will work, but the voices won’t. An example of this is the Jesus follower mod. He’s there, but he won’t talk. No fun with silent Jesus. Others, like Dreamborne Isles (Yes, it works on PS3) work, but no voices. Turn on all subtitles in the options to read the dialogue instead.
I am currently experimenting with converting the sound files to be compatible and hopefully readable on the ps3, but I don’t have anything substantial to share, so no custom voices for now.
One more thing on follower mods: Older ones are best. Unfortunately, no Recorder or Inigo for us, as those are so intense that they lock up the system upon trying to enter the area they reside in. Beware of follower mods that claim hundreds of lines of new dialogue, as you won’t be able to hear it anyway.
Body and CBBE armor replacers have neck seam issues that require texture editing to fix. But it’s not that bad (to me anyway).
Mods I’m running together (My setup):
Better Embers (Ready to go)
Cinematic FireFX (Ready to go)
Climates of Tamriel (Ready to go. Makes you want to just stare at the sky. I use interiors and nights lvl2 as well)
Conjuration Madness (Ready to go. Want to summon a dragon? Now you can! A few select spells do not work.)
Dovahbit (Pack via tutorial above, use Dovahare for UFO compatibility)
Breezehome Fully Upgradeable (Ready to go, amazing house)
ELFX – Weathers (Ready to go. Lighting effects, kinda redundant with CoT above, but meh….)
Extra Encounters Reborn (Ready to go, I use the all versions download. All seems to work)
Automatic Item Storage (Ready to go. It’s a magical fish!)
Amulet of Homecoming (Ready to go)
FCO – Follower Commentary Overhaul (Ready to go)
Killer Keos Skimpy CBBE V2-V3 Armor Replacer (Must Pack loose files into bsa)
Guard Dialogue Overhaul (Ready to go)
3D Load Screens (Ready to go. A few are glitched. Does not affect gameplay.)
The Hairstyler (Ready to go. A good portion are glitched/do not work, but there are enough that do that I decided to include it here. I use it.)
Move it Dammit (Ready to go. Now followers actually get the fuck out of your way. Highly Recommended)
No skill limit (Ready to go)
Possessive Corpses (You must pack the script before using) – A note on this one: This mod has not been proven to reduce ps3 save sizes, but does link weapons to corpses to reduce clutter. I'm running this as a test.
QaxeWinterholdRebuild (Ready to go. Enable subtitles for the dialogue. In instances where quests don't initiate, try talking to the character again to get it going. I have completed this on my PS3.)
Rings of Power (Ready to go)
URWL (Ready to go)
Nora Strongheart (Follower, Ready to go)
Merchant Medallion (Ready to go. Summon a merchant anywhere)
UFO (Ready to go. Try the compatibility version)
More gold (Ready to go)
Redspire Manor (Must pack files before use. Oh, and I'm in love with this house.)
Monsters Reborn (Ready to go. Makes higher level questing still challenging)
Ordinator (Ready to go.)
Reverse Crafting (Ready to go. Melt down all those junk weapons you keep picking up)
Sylvia (Ready to go. Follower)
I apologize in advance for the lack of links. A quick google search of 'Name skyrim mod' should bring up the appropriate Nexus page.
Purity (Weather The water glitches on occasion)
Pure Weather (Looks Great)
Alchemist Pocket Garden (Player Home May require packing first)
Carriage and Ferry Travel Overhaul (Pack first, works but no custom voices)
Jango Mountable Sabrecat (Works fine, but he was goofy looking. Riding glitches sometimes)
More Foliage Whiterun (This adds a shit ton of trees to Whiterun. Simple script but does increase load times for Whiterun. May cause excessive stuttering depending on load.)
Helgen Reborn (Pack if necessary. Works, no voices. Not Fully Tested)
Simple NPC Outfit Manager (Change anyones clothes through dialogue options. Warning: With UFO it is possible to 'cheat' by giving your follower badass armor through this mod, and removing it from them afterwards. UFO dialogue option 'You could dress better'. May produce unexpected results.)
Empowered Magic (Minor magic perk overhaul. I used this before Ordinator)
Character Creation Overhaul (Only lightly tested, may cause game breaking glitches, needs more testing)
Dreamborne Isle (May need packing. Voices do not work. Subtitles recommended. Not fully tested)
Lively Followers (May conflict with UFO)
Open Cities (This one actually worked, I was surprised. Exiting a building inside the city will load the city separately like the vanilla game. But from anywhere in Skyrim, the city gates should open with no load screen.)
Random Alternate Start (Worked the 2 times I tried it. Mileage may vary)
Leveler's Tower (Unzip the resources to 'in' first, then unzip the loose folders from the esp zip into 'in', OVERWRITE WHEN ASKED. Pack at compression 5. May cause crashes, not fully tested)
INIGO - COMING SOON (MAYBE)
Recorder (Not at this time)
Heritage Mod (Upon creating your new character, you are stuck in 3rd person, and not in a good way either.)
Waffa's Skyrim mod pack (Some packed ready to go. Unsure if the DL link is still good.)
Older Resources (May not be relevant)
Skyrim Elite Edition -Elite Electronics (For information about their mod pack and how to use it if you so choose DL in the next link This mod overwrites files in the game disc folder itself as well. Make a backup of your GAME before trying)
Elite Electronics Download links (One final release of all their stuff. They no longer work on this)
And I think that's it. 25,000 characters, my OCD wouldn't let me leave it alone, lol. I feel like this is at least a good start for anyone looking to try to mod this game.
This is my first ever tutorial on Reddit, so I hope it's comprehensive and helpful.
I will answer any questions that I can. If you feel I've left anything out, let me know.
Happy Modding.
I will continue to edit this as necessary. All suggestions are welcome!