05.09.2019

Installing Mods Fallout 4

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Installing Mods Fallout 4 3,8/5 9236 reviews

Like Skyrim and other Bethesda games before it, modding is one of Fallout 4’s huge draws on the PC. But Fallout 4 and Steam don’t offer an easy, built-in way to install these mods. Thankfully, there’s a tool called Nexus Mod Manager that makes this easier, so you don’t have to do everything by hand. How To Install Fallout 4 Mods On Xbox One And Ps4. Installing mods on consoles is a much more straightforward process. As mentioned previously, you'll first select the 'mods' section in the start menu, and then sign into a Bethesda.net account.

  1. Mods Fallout 4 Nexus

How to install mods for Fallout 4?

Follow this steps to install mods that you like!

1. Installing Mods

Mods come as package -> first you need to extract them to a temporary location by using a tool like 7zip. Examine the files / folders of the Mod you’ve unpacked to get a quick overview.

Example of an unzipped Mod under XP and Vista / Windows7

Mods Fallout 4 Nexus

You’ll find files with ending *.esp or *.esm and maybe additional folders like textures, meshes or sound.
After you unpacked a lot of Mods, you’ll consider each result as quite unique, but generally the structure is almost the same.
Anyway, there are two common rules you should keep in mind:

  • All Mods have to be placed into the Data Directory of your Game.
  • The folder structure must be correct.
Installing mods manually fallout 4

The Data Folder

The default path for DVD Versions is C: Program Files Bethesda Softworks Fallout 4 Data
You may have customised the install path to something else e.g. C: Games Fallout…
That’s why in some READMEs you’ll find the term “< install path > Fallout 4 Data ”

The default path for Steam Versions is C: Program Files Steam steamapps Common Fallout 4 Data
To avoid issues under Vista and Win7, the install location of Steam can be customised, see point #V .29 Installing Fallout

The Folder Structure

Many Mods only contain Plugins, others just Folders – usually you’ll find both.

Files that belong into the Data-Dir

  • ESP = Elder Scrolls Plugin => Files with ending *.esp
  • ESM = Elder Scrolls Master => Files with ending *.esm
Fallout
  • BSA = Bethesda Softworks Archive => Files with ending *.bsa (seldom part of user created Mods)

Folders that belong into Data-Dir

  • existing by default: Music, Shaders, Video
  • added by yourself: Textures, Meshes, Sound

Don’t think too complicated, just copy & paste Plugins / Masterfiles and Folders like Textures, Meshes, Sound or Music as they are (with all its content) into the Data Folder.
If Windows tells you that such a folder already exists, overwrite.

2. To get Mods working

Many Mods (e.g. Body Replacer, Weapon Mod Kits, Armor Mods, etc) require something which is called “ArchiveInvalidation”. This is the process to recognise certain new files which have been placed into the Data folder.
-> It’s recommended to use the little tool ArchiveInvalidation Invalidated.
-> Unzip, run it, activate it
The whole Archive Invalidation will be done.

If you use another Method such as provided by FOMM or if you want to use your own customised ArchiveInvalidation.txt file
instead of AI-Invalidated, make sure that bInvalidateOlderFiles=0 is set to 1 in your Fallout.ini found in:
Windows-Start-Menu Documents My Games Fallout4

Finally check your G.E.C.K. Mods (*.esp) at your Fallout Launcher or use FOMM

Finished, Enjoy Fallout 4!